

The game records 3 different values for each player: score, mojo, and experience points. There is no time for strategy, balls must be fired very quickly for good scores. This might sound very complicated, but after about 20 seconds of game play you will see how it works.Įach game lasts for 1 minute, so game play is highly frenetic. Matching these balls affects game play in some positive way. In addition to the normal balls, there are special balls such as multiplier balls, time balls, etc. When the frog fires a ball at the balls on the tracks, if a match of 3 balls in a row of the same color is made, those balls are removed from the board. The balls follow the tracks, and if the balls reach the end of each track, then the game is over. The game board has tracks on it, and balls of 4 colors are released onto the board at varying rates. You can rotate the frog in any direction, and clicking the left mouse button causes it to fire a ball of a particular color (chosen randomly). Zuma Blitz involves a frog that you control in the center of a game board. While playing, I have been thinking (occasionally) about what we can learn from “normal” games like Zuma Blitz. Zuma Blitz is a Flash game from Popcap, makers of many popular Flash games, including the original Zuma. I’ve been playing a fair amount of Zuma Blitz on Facebook.
